| listed card | number of times Rip and Tear+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Rip and Tear+1 | # times removing listed card causes model to take Rip and Tear+1 | |
|---|---|---|---|---|---|
| Streamline | 57 | 1.8 ± 0.5 | 1 | 0 | |
| Sweeping Beam | 88 | 1.4 ± 0.3 | 0 | 0 | |
| Streamline+1 | 80 | 1.4 ± 0.3 | 1 | 0 | |
| Strike+1 | 108 | 1.3 ± 0.3 | 2 | 0 | |
| Go for the Eyes+1 | 93 | 1.2 ± 0.4 | 1 | 0 | |
| Static Discharge+1 | 52 | 1.0 ± 0.4 | 1 | 0 | |
| Doom and Gloom+1 | 64 | 1.0 ± 0.5 | 1 | 0 | |
| Strike | 667 | 1.0 ± 0.1 | 6 | 0 | |
| Dualcast+1 | 156 | 0.8 ± 0.2 | 0 | 0 | |
| Leap | 87 | 0.8 ± 0.3 | 0 | 0 | |
| Steam Barrier | 50 | 0.7 ± 0.6 | 0 | 0 | |
| Beam Cell+1 | 66 | 0.7 ± 0.5 | 0 | 0 | |
| Doom and Gloom | 59 | 0.6 ± 0.3 | 1 | 0 | |
| Loop | 67 | 0.6 ± 0.4 | 2 | 0 | |
| Beam Cell | 56 | 0.6 ± 0.3 | 0 | 0 | |
| Sweeping Beam+1 | 61 | 0.5 ± 0.4 | 0 | 0 | |
| Zap+1 | 315 | 0.5 ± 0.1 | 2 | 0 | |
| Cold Snap+1 | 75 | 0.5 ± 0.3 | 0 | 0 | |
| Self Repair | 140 | 0.5 ± 0.2 | 1 | 0 | |
| Seek | 92 | 0.5 ± 0.2 | 0 | 0 | |
| Claw | 90 | 0.4 ± 0.4 | 1 | 0 | |
| FTL | 75 | 0.4 ± 0.2 | 1 | 0 | |
| Ball Lightning | 250 | 0.4 ± 0.1 | 1 | 0 | |
| Loop+1 | 96 | 0.3 ± 0.3 | 0 | 0 | |
| Cold Snap | 218 | 0.3 ± 0.2 | 0 | 0 | |
| White Noise | 67 | 0.3 ± 0.2 | 0 | 0 | |
| Compile Driver | 85 | 0.3 ± 0.3 | 0 | 0 | |
| Go for the Eyes | 79 | 0.2 ± 0.2 | 0 | 0 | |
| Sunder+1 | 66 | 0.2 ± 0.3 | 0 | 0 | |
| Compile Driver+1 | 53 | 0.2 ± 0.5 | 0 | 0 | |
| Dualcast | 584 | 0.2 ± 0.1 | 1 | 0 | |
| Equilibrium | 70 | 0.2 ± 0.2 | 0 | 0 | |
| Charge Battery | 188 | 0.1 ± 0.2 | 0 | 1 | |
| Ball Lightning+1 | 113 | 0.1 ± 0.3 | 0 | 0 | |
| Defragment | 84 | 0.1 ± 0.2 | 0 | 0 | |
| Core Surge | 85 | 0.0 ± 0.1 | 0 | 0 | |
| Zap | 420 | 0.0 ± 0.1 | 2 | 1 | |
| TURBO | 50 | 0.0 ± 0.3 | 0 | 0 | |
| Chill | 100 | -0.0 ± 0.2 | 1 | 0 | |
| Hologram+1 | 62 | -0.0 ± 0.1 | 0 | 0 | |
| Reinforced Body | 51 | -0.1 ± 0.3 | 0 | 0 | |
| Capacitor | 117 | -0.1 ± 0.2 | 0 | 0 | |
| Glacier | 172 | -0.1 ± 0.1 | 0 | 0 | |
| Static Discharge | 57 | -0.2 ± 0.3 | 0 | 1 | |
| Biased Cognition | 69 | -0.2 ± 0.3 | 0 | 0 | |
| Electrodynamics | 134 | -0.2 ± 0.2 | 1 | 0 | |
| Defend | 702 | -0.2 ± 0.1 | 0 | 1 | |
| Barrage+1 | 57 | -0.3 ± 0.3 | 0 | 0 | |
| Defend+1 | 123 | -0.3 ± 0.2 | 0 | 0 | |
| Defragment+1 | 174 | -0.3 ± 0.1 | 0 | 0 | |
| Genetic Algorithm | 70 | -0.4 ± 0.3 | 0 | 0 | |
| Biased Cognition+1 | 51 | -0.4 ± 0.2 | 0 | 0 | |
| Coolheaded | 208 | -0.5 ± 0.1 | 0 | 0 | |
| Boot Sequence | 73 | -0.6 ± 0.3 | 0 | 1 | |
| Hologram | 59 | -0.6 ± 0.3 | 0 | 0 | |
| Echo Form | 116 | -0.9 ± 0.3 | 0 | 0 | |
| Coolheaded+1 | 91 | -1.4 ± 0.3 | 0 | 0 |