listed cardnumber of times Rip and Tear+1 offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Rip and Tear+1# times removing listed card causes model to take Rip and Tear+1
Streamline 57 1.8 ± 0.510
Sweeping Beam 88 1.4 ± 0.300
Streamline+1 80 1.4 ± 0.310
Strike+1 108 1.3 ± 0.320
Go for the Eyes+1 93 1.2 ± 0.410
Static Discharge+1 52 1.0 ± 0.410
Doom and Gloom+1 64 1.0 ± 0.510
Strike 667 1.0 ± 0.160
Dualcast+1 156 0.8 ± 0.200
Leap 87 0.8 ± 0.300
Steam Barrier 50 0.7 ± 0.600
Beam Cell+1 66 0.7 ± 0.500
Doom and Gloom 59 0.6 ± 0.310
Loop 67 0.6 ± 0.420
Beam Cell 56 0.6 ± 0.300
Sweeping Beam+1 61 0.5 ± 0.400
Zap+1 315 0.5 ± 0.120
Cold Snap+1 75 0.5 ± 0.300
Self Repair 140 0.5 ± 0.210
Seek 92 0.5 ± 0.200
Claw 90 0.4 ± 0.410
FTL 75 0.4 ± 0.210
Ball Lightning 250 0.4 ± 0.110
Loop+1 96 0.3 ± 0.300
Cold Snap 218 0.3 ± 0.200
White Noise 67 0.3 ± 0.200
Compile Driver 85 0.3 ± 0.300
Go for the Eyes 79 0.2 ± 0.200
Sunder+1 66 0.2 ± 0.300
Compile Driver+1 53 0.2 ± 0.500
Dualcast 584 0.2 ± 0.110
Equilibrium 70 0.2 ± 0.200
Charge Battery 188 0.1 ± 0.201
Ball Lightning+1 113 0.1 ± 0.300
Defragment 84 0.1 ± 0.200
Core Surge 85 0.0 ± 0.100
Zap 420 0.0 ± 0.121
TURBO 50 0.0 ± 0.300
Chill 100 -0.0 ± 0.210
Hologram+1 62 -0.0 ± 0.100
Reinforced Body 51 -0.1 ± 0.300
Capacitor 117 -0.1 ± 0.200
Glacier 172 -0.1 ± 0.100
Static Discharge 57 -0.2 ± 0.301
Biased Cognition 69 -0.2 ± 0.300
Electrodynamics 134 -0.2 ± 0.210
Defend 702 -0.2 ± 0.101
Barrage+1 57 -0.3 ± 0.300
Defend+1 123 -0.3 ± 0.200
Defragment+1 174 -0.3 ± 0.100
Genetic Algorithm 70 -0.4 ± 0.300
Biased Cognition+1 51 -0.4 ± 0.200
Coolheaded 208 -0.5 ± 0.100
Boot Sequence 73 -0.6 ± 0.301
Hologram 59 -0.6 ± 0.300
Echo Form 116 -0.9 ± 0.300
Coolheaded+1 91 -1.4 ± 0.300