listed card | number of times Rip and Tear+1 offered in card rewards while listed card in deck | mean model score change when listed card is removed | # times removing listed card causes model to skip Rip and Tear+1 | # times removing listed card causes model to take Rip and Tear+1 | |
---|---|---|---|---|---|
Streamline | 57 | 1.8 ± 0.5 | 1 | 0 | |
Sweeping Beam | 88 | 1.4 ± 0.3 | 0 | 0 | |
Streamline+1 | 80 | 1.4 ± 0.3 | 1 | 0 | |
Strike+1 | 108 | 1.3 ± 0.3 | 2 | 0 | |
Go for the Eyes+1 | 93 | 1.2 ± 0.4 | 1 | 0 | |
Static Discharge+1 | 52 | 1.0 ± 0.4 | 1 | 0 | |
Doom and Gloom+1 | 64 | 1.0 ± 0.5 | 1 | 0 | |
Strike | 667 | 1.0 ± 0.1 | 6 | 0 | |
Dualcast+1 | 156 | 0.8 ± 0.2 | 0 | 0 | |
Leap | 87 | 0.8 ± 0.3 | 0 | 0 | |
Steam Barrier | 50 | 0.7 ± 0.6 | 0 | 0 | |
Beam Cell+1 | 66 | 0.7 ± 0.5 | 0 | 0 | |
Doom and Gloom | 59 | 0.6 ± 0.3 | 1 | 0 | |
Loop | 67 | 0.6 ± 0.4 | 2 | 0 | |
Beam Cell | 56 | 0.6 ± 0.3 | 0 | 0 | |
Sweeping Beam+1 | 61 | 0.5 ± 0.4 | 0 | 0 | |
Zap+1 | 315 | 0.5 ± 0.1 | 2 | 0 | |
Cold Snap+1 | 75 | 0.5 ± 0.3 | 0 | 0 | |
Self Repair | 140 | 0.5 ± 0.2 | 1 | 0 | |
Seek | 92 | 0.5 ± 0.2 | 0 | 0 | |
Claw | 90 | 0.4 ± 0.4 | 1 | 0 | |
FTL | 75 | 0.4 ± 0.2 | 1 | 0 | |
Ball Lightning | 250 | 0.4 ± 0.1 | 1 | 0 | |
Loop+1 | 96 | 0.3 ± 0.3 | 0 | 0 | |
Cold Snap | 218 | 0.3 ± 0.2 | 0 | 0 | |
White Noise | 67 | 0.3 ± 0.2 | 0 | 0 | |
Compile Driver | 85 | 0.3 ± 0.3 | 0 | 0 | |
Go for the Eyes | 79 | 0.2 ± 0.2 | 0 | 0 | |
Sunder+1 | 66 | 0.2 ± 0.3 | 0 | 0 | |
Compile Driver+1 | 53 | 0.2 ± 0.5 | 0 | 0 | |
Dualcast | 584 | 0.2 ± 0.1 | 1 | 0 | |
Equilibrium | 70 | 0.2 ± 0.2 | 0 | 0 | |
Charge Battery | 188 | 0.1 ± 0.2 | 0 | 1 | |
Ball Lightning+1 | 113 | 0.1 ± 0.3 | 0 | 0 | |
Defragment | 84 | 0.1 ± 0.2 | 0 | 0 | |
Core Surge | 85 | 0.0 ± 0.1 | 0 | 0 | |
Zap | 420 | 0.0 ± 0.1 | 2 | 1 | |
TURBO | 50 | 0.0 ± 0.3 | 0 | 0 | |
Chill | 100 | -0.0 ± 0.2 | 1 | 0 | |
Hologram+1 | 62 | -0.0 ± 0.1 | 0 | 0 | |
Reinforced Body | 51 | -0.1 ± 0.3 | 0 | 0 | |
Capacitor | 117 | -0.1 ± 0.2 | 0 | 0 | |
Glacier | 172 | -0.1 ± 0.1 | 0 | 0 | |
Static Discharge | 57 | -0.2 ± 0.3 | 0 | 1 | |
Biased Cognition | 69 | -0.2 ± 0.3 | 0 | 0 | |
Electrodynamics | 134 | -0.2 ± 0.2 | 1 | 0 | |
Defend | 702 | -0.2 ± 0.1 | 0 | 1 | |
Barrage+1 | 57 | -0.3 ± 0.3 | 0 | 0 | |
Defend+1 | 123 | -0.3 ± 0.2 | 0 | 0 | |
Defragment+1 | 174 | -0.3 ± 0.1 | 0 | 0 | |
Genetic Algorithm | 70 | -0.4 ± 0.3 | 0 | 0 | |
Biased Cognition+1 | 51 | -0.4 ± 0.2 | 0 | 0 | |
Coolheaded | 208 | -0.5 ± 0.1 | 0 | 0 | |
Boot Sequence | 73 | -0.6 ± 0.3 | 0 | 1 | |
Hologram | 59 | -0.6 ± 0.3 | 0 | 0 | |
Echo Form | 116 | -0.9 ± 0.3 | 0 | 0 | |
Coolheaded+1 | 91 | -1.4 ± 0.3 | 0 | 0 |